If you have ever watched a game of big lots sports cards, you probably know what I am talking about.
In the early days of the game, big lots sports cards were a money maker for the game’s creators. The game’s developer, Big Lots, would pay players 1 cent for every “real” football, basketball, and baseball card they obtained. For every $50 worth of cards that players would have to pay, they would have to pay $1.50 per game.
However, after a while, players realized that this was a terrible deal and they switched to getting free copies of the cards they wanted and then reselling them as they saw fit. This meant that they were no longer getting paid to play. However, since the rules were so rigid and the rules were not changing to allow for such a drastic change, people continued to pay for the cards they wanted.
People are a lot more willing to pay to play since the cards are no longer free. I’m not saying that it is a good thing for them, but it is an unfortunate thing for the game.
The card system is a lot more interesting and relevant now. It was a game about getting paid for doing what you wanted to do, but now it’s a game about making money in a game where you’re being paid for being a good player. The money comes from selling in-game items and having your cash go to the bank. It’s much more dynamic.
We’re not sure if its just more competitive, or if it will actually make playing the game better. But we are trying to figure that out.
It will get better. It already had a lot of issues with the new cash shop that was implemented with last month’s update. It was slow to start and there was too much paperwork involved. But we’re working on a solution to this, and we hope it will all work out for you.
As of today, there is no official word on whether it will make the game more competitive, or if the cash shop will still be a problem. We’ve yet to discuss this with our internal team, but we are going to try and figure out exactly which issues we need to work on first and then see what we can do to make the cash shop work better. It will be a while before we know the answer, so keep your eyes peeled for a response.
We’re still hoping that this project will make the game more competitive since the cash shop is a huge deal for us, and since a competitive game would make us more passionate about the project. But we’re also hoping it won’t be a huge issue, since we’ve heard that even the cash shop is a little too easy for some players.
I could see some players simply not wanting a cash shop, since their ability to spend is limited, but I can’t see this being a huge issue for the game. The problem is that the cash shop is a huge deal for us, so we need to work on the cash shop while keeping the game competitive. And the cash shop is actually a big issue for us, and we need to find a solution to that.