I am always a hater for the word “customer service.” It is all too rare that I am actually pleased with the service I receive from my clients. I mean, I usually don’t give a shit, but sometimes I am a bit annoyed. In my mind, customer service is a big thing.
In the case of halara, the problem with customer service is that we are so used to the word, that we take it to be a sign of good service. We also take it to mean that we have a good relationship with the people we sell to, and that we are comfortable with the person taking the time to explain and answer our questions.
You might be surprised to hear that halara is not a game. It’s part of a puzzle franchise: a game where you have to shoot things and solve puzzles. There are also puzzles that have to be solved with a specific weapon. While the shooting puzzle is one of the more simple ones, the others are somewhat more difficult, but the same principles apply. In other words, there isn’t much in the way of puzzle-solving in halara.
To begin with, it’s difficult to look at the game without thinking about the fact that halara is a puzzle game. I mean, if you think about it you realize that the reason most puzzle games are about shooting and solving puzzles is because the player has to hit things that are made out of wood or move around objects in a certain way. If they don’t, the game is over. Thats the whole reason why we are here, to find and kill the Visionaries.
The first time I played halara, I managed to solve the puzzle by picking up the key (a wooden block) and moving it across the screen. That was an easy one. But I was so frustrated because halara is a puzzle game, I actually spent a good 90% of the time trying to move my mouse to the key I was supposed to pick up and by the end of the game I had totally lost track of what was going on.
I am not sure why the developer is so upset about this, since it really has no relevance to the game’s storyline. It could be because you can’t get your key through the door if you don’t know how to solve the puzzle, or it could be because you’re not supposed to move your mouse at all. In any case, it is the first time I’ve come across a major frustration in my time with the game, and it’s not something I want to repeat.
Another problem for the developer is that Halara is one of the most expensive games to ship. If you were to buy the game, you would also have to spend $40 on DLC. With the price of the game and its DLC rising every hour, it is a little ridiculous to expect a game to be fully playable if you are going to pay such a small sum for it.
The devs are aware of this issue and have recently made a point of working with the Halara development team to cut the price of DLC. They have also started working with the developers of Halara: Ascension to make sure the price of the game stays at $9.99. They have promised that this will be a permanent solution.
If you want to buy DLC, you will need to pay a certain price per DLC pack. As the price of DLC rises, it is becoming less and less possible to find a game that is fully playable at that price. Halara’s DLC, for instance, will cost you a little more than the game itself, but it will always be fully playable for a price that will never go higher than 9.99.
This is the same case for any DLC. If you are not willing to pay the price at which the DLC is fully playable, you will have to wait for another game. If you want to use the DLC in your own game, you will have to pay for it. This is exactly what happened when the game has been out for a while.