The point of the quote is that we don’t live in two different worlds but rather three. One is perception, another is reality, and the third is the third person.
So what makes this quote work? I would be very interested in reading this quote, because I think we can benefit from a lot of the other quotes from the original film, for example.
The film is pretty clever in its use of perspective. We are presented with three different people who are trying to figure out what is going on and why they are being chased by a guy who is trying to kill them. That is a very unique POV. The film is also clever in that it takes the idea of a “one-way streets” and applies it to a person’s life.
I think most of the people in the film are aware they are being stalked. They have the awareness that they are being followed, they are aware that they are being watched, and they have the awareness of having a certain amount of paranoia that these people are out to get them.
The reality is that these people are living a life of fear and in a sense “meeting” someone they have a job to do, and they are being stalked. If you look at the film, you see the scene where a man who’s trying to kill his way into the party island of Blackreef is getting what he wants. There’s a pretty bad-ass dude who’s being stalked, and he’s getting his way, and this guy is being stalked.
In the end, I feel like the people who play for the game are still doing a lot of the same things they’ve been doing in the game. There are people in the game who can’t take being stalked seriously, so they just walk around alone. There are others who have the awareness of being paranoid, so they know that they are being stalked, and they are going to get back at whoever they can.
If you can get over being paranoid and recognize that you are being attacked, then it doesn’t really matter if you can take it seriously or not. That is still true. You can still be one in the video game.
Perception is reality is a principle that all of these video games teach to combat the dangers of being paranoid. In video games we have no control over our own behavior. Our brains are completely out of control. We can be paranoid, and we can be honest, but we are still in control. That said, video game characters are designed to be a bit more realistic than most. They represent the human condition in that they are not perfect, and they are not the only people in the world.
The video game is designed to make you think you’re a bit more human than you are. It’s not the only way to think, and there are other ways to think too.
For all those who are already feeling the effects of video game elements, this trailer is full of all kinds of randomness. We’ve had an episode in which I played with my friends who hadn’t yet been to the game. It was a real challenge, but it’s been great.